The basis of this project was learning the digital to physical pipeline for scanning an object (in this case, our own arms), refining the scan and sculpting additional details in zBrush, taking the zBrush model into Fusion 360 to shell it and add an access panel, and then 3D print the object and finish it in a way that disguises the access panel.
I knew that long fur was a great medium to use for disguising seams (like the access panel lines), but the challenge would be attaching it to the hard, resin printed shell. Additionally with this project I wanted to work on my airbrushing skills, so I wanted some of the original hard surface exposed so I could airbrush it to appear like a semi-realistic human hand with a touch of fantasy creature. With an idea for what materials and learning goals I wanted achieve, I designed around that and landed on making a spooky, transforming werewolf hand. Perhaps the poor creature was caught mid-transformation and had their arm shot off mid-fight, where we find it stuck in the mud, bloodied and lost to the original owner.
Original 3D scan taken with the Artec Leo scasnner.
Sculpting on the original scan. Added graphic details like the muscles showing through to amp up the grotesque factor.
3D resin printed hand, now primed and being underpainted with veins before being airbrushed.
Hand in the process of being airbrushed.
Finished physical hand turnaround.
Close up shot of dripping blood, created with UV resin.